Could you file a test case at bugzilla.xamarin.com? We haven't been able to reproduce this issue.
Thanks! - Jon On Jun 13, 2012, at 4:19 AM, l0nestar wrote: > Spoke too soon.. :( > > However i think i can create a very similar issue in the default android > opengl app. > > If you create a new monodroid opengl project and then put these lines in > GLView#.cs OnRenderFrame, underneath GL.DrawArrays(): > > for (int i = 0; i < 50; i++) > GC.Collect(0); > > For me it exits after a few seconds. However if I run the app without the > debugger it runs fine. > > > > -- > View this message in context: > http://mono-for-android.1047100.n5.nabble.com/debugger-constantly-detaches-tp5710262p5710313.html > Sent from the Mono for Android mailing list archive at Nabble.com. > _______________________________________________ > Monodroid mailing list > [email protected] > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid _______________________________________________ Monodroid mailing list [email protected] UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
