I am using MonoDevelop for Android and have a question about loading a
resource from a file.

Here is my code:

    static public Drawable CreateFromFilename (string stringFilename)
    {
        //String pathName = "/path/to/file/xxx.jpg"; 
        Drawable d = Drawable.CreateFromPath(stringFilename);
        return d;
    }
In my application, I am wishing to check to see if a image is located in a
folder on the cellphone, and if it is, I wish to load it via the above code.
If the image is not there, I wish to download it off the WWW, save it to a
folder, and then load it in via the above code.

My question is this: If I create an Android application, that has a file
called 'test.png' in the 'Resources/drawable/' folder, what is the correct
path to use to load this image file via the above function?



--
View this message in context: 
http://mono-for-android.1047100.n5.nabble.com/Android-load-resource-from-drawable-folder-tp5712744.html
Sent from the Mono for Android mailing list archive at Nabble.com.
_______________________________________________
Monodroid mailing list
[email protected]

UNSUBSCRIBE INFORMATION:
http://lists.ximian.com/mailman/listinfo/monodroid

Reply via email to