I am using MonoDevelop for Android and have a question about loading a
resource from a file.
Here is my code:
static public Drawable CreateFromFilename (string stringFilename)
{
//String pathName = "/path/to/file/xxx.jpg";
Drawable d = Drawable.CreateFromPath(stringFilename);
return d;
}
In my application, I am wishing to check to see if a image is located in a
folder on the cellphone, and if it is, I wish to load it via the above code.
If the image is not there, I wish to download it off the WWW, save it to a
folder, and then load it in via the above code.
My question is this: If I create an Android application, that has a file
called 'test.png' in the 'Resources/drawable/' folder, what is the correct
path to use to load this image file via the above function?
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