You don't reference things in the Resources folder by their path. You would reference the via their resource id. So, in your case:
Drawable d = Resources.GetDrawable(Resource.Drawable.test); On Sat, Jan 12, 2013 at 4:08 AM, Canning <[email protected]> wrote: > I am using MonoDevelop for Android and have a question about loading a > resource from a file. > > Here is my code: > > static public Drawable CreateFromFilename (string stringFilename) > { > //String pathName = "/path/to/file/xxx.jpg"; > Drawable d = Drawable.CreateFromPath(stringFilename); > return d; > } > In my application, I am wishing to check to see if a image is located in a > folder on the cellphone, and if it is, I wish to load it via the above > code. > If the image is not there, I wish to download it off the WWW, save it to a > folder, and then load it in via the above code. > > My question is this: If I create an Android application, that has a file > called 'test.png' in the 'Resources/drawable/' folder, what is the correct > path to use to load this image file via the above function? > > > > -- > View this message in context: > http://mono-for-android.1047100.n5.nabble.com/Android-load-resource-from-drawable-folder-tp5712744.html > Sent from the Mono for Android mailing list archive at Nabble.com. > _______________________________________________ > Monodroid mailing list > [email protected] > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid > -- http://www.opgenorth.net
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