Easy access to 3tuples for 3D via structs, and true multi-dimensional arrays ;-)
Having done 3D in both Java and C#, it is far easier to do it in C# since you don't have to do the whole v[3*i+0], v[3*i+1], v[3*i+2] to index the x,y,z etc coordinates, you can use the much more natural v[i].x,v[i].y,v[i].z; whilst you can wrap those calls in hopefully in-lined methods, its still easier using C#'s syntactical sugar. Also, C# pushes generics down to bytecode level and since I've written a bytecode aspect injector for O-R persistence in C#, thats an advantage to me. I still use java for most of what I do as the libraries and 3rd party support is much better, and mono isn't quite ready for prime time (although it is getting closer) Joel On 3/1/07, Jon Bright <[EMAIL PROTECTED]> wrote:
Joel Crisp wrote: > > usable - it has come a long way since then! Java can't hack what I > want to do next tho' I'll have to use C++ or C#. Just out of interest (and without wanting to start a Slashdot vi-vs-emacs thing), what can C# do that Java can't? -- Jon Bright Silicon Circus Ltd. http://www.siliconcircus.com
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