problems using ziparchive

 

 

-v -gcc_flags "-L${ProjectDir} -ziparchive -lz.1.2.3 -framework Foundation
-force_load ${ProjectDir}/libziparchive.a"

 

and switched link behavior to: Link SDK assemblies only

 

tried to include ziparchive. Get the following error messages during
compilation. Any ideas ?

 

 

/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2
-arch i386 -gdwarf-2 -fobjc-legacy-dispatch -fobjc-abi-version=2
-miphoneos-version-min=4.3   -isysroot
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator
4.3.sdk
/var/folders/KG/KGdlHHlCEPyY+IKaEI5mRE+++TI/-Tmp-/tmp1bd4d1d9.tmp/main.x86.o
-o /var/folders/KG/KGdlHHlCEPyY+IKaEI5mRE+++TI/-Tmp-/tmp1bd4d1d9.tmp/Table01
-framework CFNetwork -framework Foundation -framework UIKit -framework
AudioToolbox -lz -u _mono_pmip -u _CreateZStream -u _CloseZStream -u _Flush
-u _ReadZStream -u _WriteZStream -liconv -lmono-2.0 -lmonotouch
-L/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator.sdk/usr/lib -u
_catch_exception_raise -L/Users/apple/Projects/Table01/Table01 -ziparchive
-lz.1.2.3 -framework Foundation -force_load
/Users/apple/Projects/Table01/Table01/libziparchive.a

 

Undefined symbols:

  "___gxx_personality_v0", referenced from:

      ___gxx_personality_v0$non_lazy_ptr in libziparchive.a(ZipArchive.o)

     (maybe you meant: ___gxx_personality_v0$non_lazy_ptr)

ld: symbol(s) not found

collect2: ld returned 1 exit status

Process exited with code 1, command:

/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2
-arch i386 -gdwarf-2 -fobjc-legacy-dispatch -fobjc-abi-version=2
-miphoneos-version-min=4.3   -isysroot
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator
4.3.sdk
/var/folders/KG/KGdlHHlCEPyY+IKaEI5mRE+++TI/-Tmp-/tmp1bd4d1d9.tmp/main.x86.o
-o /var/folders/KG/KGdlHHlCEPyY+IKaEI5mRE+++TI/-Tmp-/tmp1bd4d1d9.tmp/Table01
-framework CFNetwork -framework Foundation -framework UIKit -framework
AudioToolbox -lz -u _mono_pmip -u _CreateZStream -u _CloseZStream -u _Flush
-u _ReadZStream -u _WriteZStream -liconv -lmono-2.0 -lmonotouch
-L/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator.sdk/usr/lib -u
_catch_exception_raise -L/Users/apple/Projects/Table01/Table01 -ziparchive
-lz.1.2.3 -framework Foundation -force_load
/Users/apple/Projects/Table01/Table01/libziparchive.a

 

 

included the following statement as extra argument in options -> iPhone
Build

 

 

Best,

 

Stefan Vielberg

 

 

 

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