Eric,
as an fyi, I'm finding that mono for android on the mac with mono develop is 
much more usable than mono for android on windows with visual studio or mono 
develop.  I'm not quite sure what the issues are, but there is a definite 
difference.
Wally

Date: Mon, 29 Aug 2011 11:35:25 -0500
From: [email protected]
To: [email protected]
CC: [email protected]
Subject: Re: [MonoTouch] Performance in the Eval

you'll probably get a better response if you ask this on the MonoDroid mailing 
list

On Mon, Aug 29, 2011 at 11:33 AM, efontana <[email protected]> wrote:

I'm a registered MonoTouch owner, I want to port my app to Android, I tried

the Eval for MonoDroid.



It's totally unusable, even on my new i7 with 8 gigs of ram, the emulator is

abysmal.



So, my question is, if you use a *Real* device, what's the time like for a

code change, deploy execute and hit a breakpoint?



When trying this with the Eval, from the time I hit "Debug -> Start" till it

hits the breakpoint, could be as long as 90 seconds, then single stepping

goes off into the weeds.



Does the debugger work on a real device? What's the typical turn around

time?





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