Hi Mark, I'm not really sure how to convert an image into a texture, but you can extract the raw bytes from a UIImage using some code like this:
NSData data = image.AsJPEG (1.0f); MemoryStream memory = new MemoryStream (); using (var stream = data.AsStream ()) { byte[] buf = new byte[4096]; int nread; do { nread = stream.Read (buf, 0, buf.Length); if (nread > 0) memory.Write (buf, 0, nread); } while (nread > 0); } byte[] rawdata = memory.ToArray (); (Note: this code is untested, but should provide a rough idea of how to do it) Hope that helps, Jeff On Wed, Sep 14, 2011 at 10:18 AM, Mark Ripley <m...@markripley.com> wrote: > > Hi, > > Does anyone have an example of loading an image and turning it into a > texture? I can't find a sample anywhere, and I've given up searching through > the API docs :( > > Thanks! > > M > > > Mark Ripley > Founder > Effervescing Elephant Interactive > eeinteractive.com (http://eeinteractive.com/) > > > _______________________________________________ > MonoTouch mailing list > MonoTouch@lists.ximian.com > http://lists.ximian.com/mailman/listinfo/monotouch _______________________________________________ MonoTouch mailing list MonoTouch@lists.ximian.com http://lists.ximian.com/mailman/listinfo/monotouch