Hi Mark,
I'm not really sure how to convert an image into a texture, but you
can extract the raw bytes from a UIImage using some code like this:
NSData data = image.AsJPEG (1.0f);
MemoryStream memory = new MemoryStream ();
using (var stream = data.AsStream ()) {
byte[] buf = new byte[4096];
int nread;
do {
nread = stream.Read (buf, 0, buf.Length);
if (nread > 0)
memory.Write (buf, 0, nread);
} while (nread > 0);
}
byte[] rawdata = memory.ToArray ();
(Note: this code is untested, but should provide a rough idea of how to do it)
Hope that helps,
Jeff
On Wed, Sep 14, 2011 at 10:18 AM, Mark Ripley <[email protected]> wrote:
>
> Hi,
>
> Does anyone have an example of loading an image and turning it into a
> texture? I can't find a sample anywhere, and I've given up searching through
> the API docs :(
>
> Thanks!
>
> M
>
>
> Mark Ripley
> Founder
> Effervescing Elephant Interactive
> eeinteractive.com (http://eeinteractive.com/)
>
>
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