Hi, Do you have any update on when this might be fixed? It has really slowed down my development. What it seems to be doing lately is, even if I do a full build, I tap the application icon on the phone to launch and it takes about 5 - 8 seconds for the debugger to realise its connected. Sometimes iOS just kills my app, other times the app starts to run, but as there is only a second or two left before it kills my app, so it runs for a second or two, and then gets killed. Bear in mind i have upgraded to the latest version of all frameworks, software (monodevelop, xcode) and it continues to happen.
On Tue, Oct 4, 2011 at 8:19 AM, Rolf Bjarne Kvinge <[email protected]> wrote: > Hi, > > After lots of testing I think I can reproduce this once in a while. > I'll continue to track it down and see if I can make it better (there > seem to be several issues it's possible to run into, each with a > slightly different diagnostic but all with the same unfortunate > outcome of causing debugging to fail). > > As you've found out already, it looks like uploading the application > every time you want to debug is the most reliable way to make it work > (which is of course not acceptable). > > Rolf > > On Mon, Oct 3, 2011 at 3:43 AM, Dermot O Sullivan <[email protected]> wrote: > > It basically is as if the cable isnt connected. It vibrates and starts > up, > > but is not connected to the debugger. > > Here is the device output after it started messing up. In this case, it > > didnt vibrate, it just sat there until eventually iOS killed the app for > > taking too long to start. > > Most of the time it just vibrates as soon as I launch. > > >
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