I'm building a game using MonoGame and since upgrading to iOS 5 the performance has been terrible. It used to run at around 56-60 fps, it now runs between 10-30 fps. The issue seems to be memory related as I can switch off background images or collision detection and the frame rate jumps up.
Has the way memory is handled been changed in either iOS 5 or the latest version of MonoTouch? Are there any profiling tools you'd recommend to help me get to the bottom of the problem? Cheers -- View this message in context: http://monotouch.2284126.n4.nabble.com/iOS-5-Performance-tp3932456p3932456.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
