Hi Stoo, There is some information about profilers here: http://docs.xamarin.com/ios/advanced_topics/profiling
Do you still experience the slowdown if you run the old 4.3 version of your app on a 5.0 device, or is it only the 5.0 version of the app that has the slowdown? Rolf On Mon, Oct 24, 2011 at 10:34 AM, Stoo <[email protected]> wrote: > I'm building a game using MonoGame and since upgrading to iOS 5 the > performance has been terrible. It used to run at around 56-60 fps, it now > runs between 10-30 fps. The issue seems to be memory related as I can switch > off background images or collision detection and the frame rate jumps up. > > Has the way memory is handled been changed in either iOS 5 or the latest > version of MonoTouch? > Are there any profiling tools you'd recommend to help me get to the bottom > of the problem? > > Cheers > > -- > View this message in context: > http://monotouch.2284126.n4.nabble.com/iOS-5-Performance-tp3932456p3932456.html > Sent from the MonoTouch mailing list archive at Nabble.com. > _______________________________________________ > MonoTouch mailing list > [email protected] > http://lists.ximian.com/mailman/listinfo/monotouch > _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
