Hi everyone Does anyone know how a UIImageView stores the loaded UIImage in memory ?
I have made several test and have used Instruments (Activity) to read out memory usage for my simple app. The simple app loads 64 images (different named jpgs) into memory and adds the views onto a UIScrollView. I'm testing with two different image sets. The first one "red" is an image 100% red. The second one "map" is a tile from a graphical map. So the detail level is much higher on the map tiles than the red one. But the test shows that when loaded into the UIImageView, they both consume the same amount of memory. Can anyone explain this to me ? Is it because the the framework unpacks the images into some "raw" format or what ? I hope someone can help spread some light on this for me :-) Take care and thanks in advance, Kent Fonager, netcoders aps -- View this message in context: http://monotouch.2284126.n4.nabble.com/UIImageView-memory-model-tp4092801p4092801.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
