Hi,

Exactly what is failing? Depending on the failure, there might be things
you can do (if it's a linker failure, you can turn on linking for simulator
builds, if you're targetting a specific iOS version, you can select the
version of the simulator to run against, etc.) There are however a lot of
cases that will still be different (for instance there is no way to detect
Ahead-of-Time compilation issues with the simulator)

Rolf

On Tue, Jan 10, 2012 at 7:31 PM, Demis Bellot <[email protected]>wrote:

> Hi,
>
> Is there an easier way to test iOS restrictions without running in on the
> device?
> I have some code passing on the simulator but failing when running on the
> device.
>
> Curious is if there's some flags we can a Console app on that best
> simulates the restrictions on iOS devices?
>
> Cheers,
>
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>
>
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