Hi,

It's definitively possible to add support for AOT in the simulator, it's
just a matter of priorities, for now there are more important things to
add/fix before adding support for this.

Rolf

On Thu, Jan 12, 2012 at 5:10 PM, Demis Bellot <[email protected]>wrote:

> If its just a case of being optimized, it sounds like it should still be
> runnable with AOT in the simulator?
> Any chance of making this (non-default) option available?
>
>
> On Thu, Jan 12, 2012 at 9:39 AM, Rolf Bjarne Kvinge <[email protected]>wrote:
>
>> Hi,
>>
>> On Wed, Jan 11, 2012 at 8:35 AM, René Ruppert <
>> [email protected]> wrote:
>>
>>> Why don't you offer AOT for the Simulator btw?
>>>
>>
>> Because compiling using AOT is (significantly) slower, which means that
>> the edit-run-debug cycle is slower. In short, we've optimized the simulator
>> experience for debugging your app, while the device experience is tuned for
>> execution speed.
>>
>> Rolf
>>
>>
>>>
>>> Grüße, René
>>>
>>> Am 10.01.2012 um 22:29 schrieb Rolf Bjarne Kvinge <[email protected]>:
>>>
>>> Hi Demis,
>>>
>>> Unfortunately the only way right now is to compile for device, and see
>>> which errors show up. If you file a bug report with test cases, we can look
>>> into fixing specific cases.
>>>
>>> Rolf
>>>
>>> On Tue, Jan 10, 2012 at 10:26 PM, Demis Bellot 
>>> <[email protected]>wrote:
>>>
>>>>   (for instance there is no way to detect Ahead-of-Time compilation
>>>>> issues with the simulator)
>>>>
>>>>
>>>> Yeah that's what's failing, Getting unknown exceptions (due to heavy
>>>> use of generics) I just need to track where this bad boy is.
>>>>
>>>> Cheers,
>>>>
>>>>
>>>>  On Tue, Jan 10, 2012 at 4:17 PM, Rolf Bjarne Kvinge 
>>>> <[email protected]>wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> Exactly what is failing? Depending on the failure, there might be
>>>>> things you can do (if it's a linker failure, you can turn on linking for
>>>>> simulator builds, if you're targetting a specific iOS version, you can
>>>>> select the version of the simulator to run against, etc.) There are 
>>>>> however
>>>>> a lot of cases that will still be different (for instance there is no way
>>>>> to detect Ahead-of-Time compilation issues with the simulator)
>>>>>
>>>>> Rolf
>>>>>
>>>>> On Tue, Jan 10, 2012 at 7:31 PM, Demis Bellot 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> Is there an easier way to test iOS restrictions without running in on
>>>>>> the device?
>>>>>> I have some code passing on the simulator but failing when running on
>>>>>> the device.
>>>>>>
>>>>>> Curious is if there's some flags we can a Console app on that best
>>>>>> simulates the restrictions on iOS devices?
>>>>>>
>>>>>> Cheers,
>>>>>>
>>>>>> _______________________________________________
>>>>>> MonoTouch mailing list
>>>>>> [email protected]
>>>>>> http://lists.ximian.com/mailman/listinfo/monotouch
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> - Demis
>>>>
>>>> http://twitter.com/demisbellot
>>>> http://www.servicestack.net/mythz_blog
>>>>
>>>>
>>> _______________________________________________
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>>>
>>>
>>
>
>
> --
> - Demis
>
> http://twitter.com/demisbellot
> http://www.servicestack.net/mythz_blog
>
>
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