Hello Jason,

This can happen when there's a mismatch between the libraries used to
build your application and the one used to deploy it (e.g. using the
debugger). Is it possible that the solution was not cleaned/rebuilt
after the update ?

If a rebuild does not solve this can you open a bug report and attach
the full build log ?

Thanks!
Sebastien

On Fri, Feb 17, 2012 at 12:57 PM, Jason Awbrey <[email protected]> wrote:
> I just installed the latest set of updates (beta channel) and the new XCode
> release.
>
> Now when I run the app in the simulator, it is crashing as soon as I click
> on anything.
>
> I've never seen the "checksum" error before - what is that telling me?
>
> app (403,0xaccd92c0) malloc: *** error for object 0x98a8774: incorrect
> checksum for freed object - object was probably modified after being freed.
> *** set a breakpoint in malloc_error_break to debug
> app (403,0xaccd92c0) malloc: *** error for object 0x9e6c424: incorrect
> checksum for freed object - object was probably modified after being freed.
> *** set a breakpoint in malloc_error_break to debug
> app (403,0xaccd92c0) malloc: *** error for object 0x9e6c3d4: incorrect
> checksum for freed object - object was probably modified after being freed.
> *** set a breakpoint in malloc_error_break to debug
> Stacktrace:
>
>   at (wrapper managed-to-native)
> MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr)
> <0xffffffff>
>   at app.UIKit.UIApplication.Main (string[],string,string) <0x000b7>
>   at app.myApplication.Main (string[]) <0x00017>
>   at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object
> (object,intptr,intptr,intptr) <0xffffffff>
>
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