Hi Rolf, All these calls are async, the app is actually rendering when this happens. We've already been showing multiple openGL frames with the full game UI.
Matt On Fri, Mar 9, 2012 at 11:22 PM, Rolf Bjarne Kvinge <[email protected]>wrote: > Hi, > > On Fri, Mar 9, 2012 at 8:47 PM, Matthieu Laban <[email protected]> wrote: > >> Guys, >> >> We've had more info on a crash that caused the rejection of our app by >> Apple. It seems that the issue only reproduces when they are connected to >> their wifi network. App doesn't crash when on 3G or with in airplane mode. >> >> The crash happens during startup. The startup procedure involving >> networking includes a connection to Apple's servers to get the products >> info (prices, etc...), and to ours to get some info on the app. >> > > You shouldn't wait on network calls in your startup path, if the network > is slow you can end up hitting the startup timeout and the device will kill > your app because it took too long to start up. > > Rolf >
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