Hi Matt, Don't you get the crash report from Apple when this happens?
Rolf On Sat, Mar 10, 2012 at 4:57 PM, Matthieu Laban <[email protected]> wrote: > Hi Rolf, > > All these calls are async, the app is actually rendering when this > happens. We've already been showing multiple openGL frames with the full > game UI. > > Matt > > On Fri, Mar 9, 2012 at 11:22 PM, Rolf Bjarne Kvinge <[email protected]>wrote: > >> Hi, >> >> On Fri, Mar 9, 2012 at 8:47 PM, Matthieu Laban <[email protected]> wrote: >> >>> Guys, >>> >>> We've had more info on a crash that caused the rejection of our app by >>> Apple. It seems that the issue only reproduces when they are connected to >>> their wifi network. App doesn't crash when on 3G or with in airplane mode. >>> >>> The crash happens during startup. The startup procedure involving >>> networking includes a connection to Apple's servers to get the products >>> info (prices, etc...), and to ours to get some info on the app. >>> >> >> You shouldn't wait on network calls in your startup path, if the network >> is slow you can end up hitting the startup timeout and the device will kill >> your app because it took too long to start up. >> >> Rolf >> > >
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