There's a recipe that shows how to animate using blocks here:

http://docs.xamarin.com/ios/recipes/Animation/CoreAnimation/Animate_Using_Blocks

On Thu, Apr 5, 2012 at 10:32 AM, MilkyJoe <[email protected]>wrote:

> Is this iOS 4+ code:
>
> *UIView.Animate (0.5f, 0, UIViewAnimationOptions.TransitionCrossDissolve,
> delegate { View.Alpha = 0.0f; }, AnimationEnd);*
>
> the same as this iOS < 4 code:
>
> *UIView.BeginAnimations("fade");
> UIView.SetAnimationDelegate(this);
> UIView.SetAnimationDuration(0.5f);
> UIView.SetAnimationDidStopSelector(new Selector("animationEnd"));
> View.Alpha = 0.0f;
> UIView.CommitAnimations();*
>
> ?
>
> I'm trying to get to grips with the newer UIView.Animate block-based
> approach. I've tried different UIViewAnimationOptions values (flip, curl
> etc), but none of them seem to have any effect.
>
> Thanks
>
> --
> View this message in context:
> http://monotouch.2284126.n4.nabble.com/UIView-Animate-vs-legacy-UIView-BeginAnimations-tp4535008p4535008.html
> Sent from the MonoTouch mailing list archive at Nabble.com.
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