IIRC there was a change made for iPad (only) applications since Apple
now enforce them (when submitted to the AppStore) to use ARMv7.

On Mon, Apr 9, 2012 at 11:44 PM, Conway Wieler
<[email protected]> wrote:
> I continued to investigate and found the problem. I just happened to notice
> that the iPhone Build options had Supported Architectures set to ARMv6 in
> MonoDevelop 2.8.6.5 and ARMv7 in 2.8.8.4. We had our Xcode project set up to
> compile our C/C++ source into armv6 code for Debug and armv7 code for
> Release. As far as I could tell, MonoDevelop 2.8.6.5 seemed to compile into
> armv6 code and expected armv6 C/C++ libraries to P/Invoke into, and now
> MonoDevelop 2.8.8.4 compiles into armv7 code and expects armv7 C/C++
> libraries.  I changed our  Xcode project to create armv7 code for Debug
> builds and now our C# code can P/Invoke our C functions.
>
> Regards,
>
> Conway
>
>
>
>
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