You'll have only one animation block and in that you do all the changes. They 
will all be executed in parallel. Or do I misunderstand your problem?

Grüße, René

Am 04.05.2012 um 02:32 schrieb Steve Maddox <[email protected]>:

> Hi Guys and Gals...
> 
> I have a customer that wants to add 9 independent animations in a view 
> controller with each animation consisting of 5 images...(Think slot machine 
> and it's reels)...
> 
> UIImageView animation by an array of image won't work because I need to 
> provide slot machine like transition between each image and also keep track 
> of which image is currently displayed...
> 
> Going the UIView.BeginAnimations works for 1, but how would I run 9 together? 
> I've been checking out UIView.Animate with CALayer, but have brain-melted 
> myself...
> 
> Yuck...Now, never having done any "real" animations, I'm very, very unsure of 
> which direction to go...
> 
> Can anyone give me a push (or shove!) in a particular direction?
> 
> Thanks!
> 
> Steve Maddox 
> 
> 
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