You'll have only one animation block and in that you do all the changes. They will all be executed in parallel. Or do I misunderstand your problem?
Grüße, René Am 04.05.2012 um 02:32 schrieb Steve Maddox <[email protected]>: > Hi Guys and Gals... > > I have a customer that wants to add 9 independent animations in a view > controller with each animation consisting of 5 images...(Think slot machine > and it's reels)... > > UIImageView animation by an array of image won't work because I need to > provide slot machine like transition between each image and also keep track > of which image is currently displayed... > > Going the UIView.BeginAnimations works for 1, but how would I run 9 together? > I've been checking out UIView.Animate with CALayer, but have brain-melted > myself... > > Yuck...Now, never having done any "real" animations, I'm very, very unsure of > which direction to go... > > Can anyone give me a push (or shove!) in a particular direction? > > Thanks! > > Steve Maddox > > > _______________________________________________ > MonoTouch mailing list > [email protected] > http://lists.ximian.com/mailman/listinfo/monotouch _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
