Have you considered using an OpenGl view? If you were literally rendering a slot machine you could draw a cylinder and map the image to the surface.
Here is an example that I wrote a couple of months ago while following the NeHe tutorials. I need to update it for IOS 5, but it should give you another idea. -bill On Thu, May 3, 2012 at 8:32 PM, Steve Maddox <[email protected]> wrote: > Hi Guys and Gals... > > I have a customer that wants to add 9 independent animations in a view > controller with each animation consisting of 5 images...(Think slot machine > and it's reels)... > > UIImageView animation by an array of image won't work because I need to > provide slot machine like transition between each image and also keep track > of which image is currently displayed... > > Going the UIView.BeginAnimations works for 1, but how would I run 9 > together? I've been checking out UIView.Animate with CALayer, but have > brain-melted myself... > > Yuck...Now, never having done any "real" animations, I'm very, very unsure > of which direction to go... > > Can anyone give me a push (or shove!) in a particular direction? > > Thanks! > > Steve Maddox > > > > _______________________________________________ > MonoTouch mailing list > [email protected] > http://lists.ximian.com/mailman/listinfo/monotouch > _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
