I've not read all of your thread, but in the past when I have had those issues 
(splash screen appearing briefly and then exiting) I have done a "Build, Clean 
All" and then re-deployed and it's worked. Something might be messed up with my 
projects, and I have to do this especially when switching from Device to 
Simulator or view versa.

Dino

From: [email protected] 
[mailto:[email protected]] On Behalf Of Brett Spurrier
Sent: Thursday, June 21, 2012 08:12
To: Rolf Bjarne Kvinge
Cc: [email protected]
Subject: Re: [MonoTouch] MonoTouch "Could not connect to the debugger"

Hi Rolf,

Thanks for your comments.

Cycling the WiFi debugger left Mono with a "Waiting for debugger to connect..." 
alert. Interestingly (and same when I use the USB debugger), the splash screen 
for my app appears briefly before it disconnects - so it 'appears' to have 
installed. However, when I click the app icon, it will again show the splash 
screen then exit.
Setting breakpoints are never reached of course because the debugger fails 
before it can reach any code.

I've attached both the verbose build output and iOS device logs (after a 
build). Nothing looks out of the ordinary to me in the build output, and I 
can't really make heads or tails of the device logs (with the exception of the 
statement saying my app exited abnormally).

Any help you could lend would be super appreciated.

Many thanks!
Brett

On Thu, Jun 21, 2012 at 5:01 AM, Rolf Bjarne Kvinge 
<[email protected]<mailto:[email protected]>> wrote:
Hi,

You can download older releases from your Xamarin Store account: 
https://store.xamarin.com/account/Products

That said, I'd like to figure out what's going on. Have you tried to switch 
between usb and wifi debugging (toggle the checkbox in MonoDevelop's 
Preferences -> Preferences / Debugger / iPhone Debugger)? Can you also build 
your project with verbose output (add "-v -v -v" to the additional mtouch 
arguments in the project's iPhone Build options), and then get the device log 
(MonoDevelop's menu View -> Pads -> iOS Device Log) from a failed connection?

Thanks,
Rolf

On Thu, Jun 21, 2012 at 6:24 AM, Brett Spurrier 
<[email protected]<mailto:[email protected]>> wrote:
Hi all,

I just updated my MonoTouch and MonoDevelop, and now every time I run my app on 
my iPhone, the app starts, then disconnects stating "Could not connect to the 
debugger". This app ran fine on the device in the previous versions of 
MonoTouch/Develop. I update my Mono packages to the beta channel frequently, so 
this break must have been in a recent MT build. The app runs fine in the 
simulator. I've also tried multiple cables in case is was a physical connection 
problem but no luck. The device just consistently disconnects from the debugger 
with the latest MonoTouch? Does anyone else have this issue???

Does anyone have any idea what's going on here?

My system information is:
MonoDevelop 3.0.3.2
Installation UUID: dc36e28d-7d9d-4843-90b9-bac0fd654c16
Runtime:
Mono 2.10.9 (tarball)
GTK 2.24.10
GTK# (2.12.0.0)
Package version: 210090011
Apple Developer Tools:
Xcode 4.3.2 (1177)
Build 4E2002
Monotouch: 5.3.4
Mono for Android not installed
Build information:
Release ID: 30003002
Git revision: 7bf6ac0ca43c1b12703176ad9933c3484c05c84c-dirty
Build date: 2012-06-16 04:36:10+0000
Xamarin addins: 62ad7268d38c2ece7e00dc32960bd3bdab8fec38
Operating System:
Mac OS X 10.7.3
Darwin localhost 11.3.0 Darwin Kernel Version 11.3.0
   Thu Jan 12 18:47:41 PST 2012
   root:xnu-1699.24.23~1/RELEASE_X86_64 x86_64


Any help would be great. Do I have to downgrade my Mono packages?

Cheers,
Brett


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