I am not sure I follow your reply. I was giving multiple options, yet you said it all sounded correct.
Let me add some specifics. I am trying to use the ESRI ArcGIS thirdparty framework. I have already started writing the ApiDefinition.cs file to wrap the Objective-C code in C# bindings. It is working well. However, the ArcGIS ships as a framework and a Resources directory containing both a ArcGIS.bundle and Info.plist file. In normal Objective-C xcode world, they state to add the ArcGIS.bundle file to the xcode project and add a dependency on the ArcGIS.framework. I know that the code in the ArcGIS.framework uses resources from the ArcGIS.bundle when rendering its UI. So the question is how to get those resources available to the wrapped ArcGIS.dll that I create? I tried added the ArcGIS.bundle (really a directory) to my top level ios Monotouch application project as a directory. That helped a little in that my app can now see some of the resources, but not all. The ESRI map component is supposed to have "esri" in the bottom left corner of the MapView which is just one of the images in the ArcGIS.bundle. It is NOT finding this image, however, it is finding the GpsLocation.png image used to show the current device location on the map. I am confused as to how some of the images in the ArcGIS.bundle can be found, yet some cannot. Also, do I have to use the Info.plist file at all?? -- View this message in context: http://monotouch.2284126.n4.nabble.com/How-to-write-bindings-for-a-framework-tp4656293p4656400.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
