Guido Van Hoecke <gui...@gmail.com> writes: > Following method crashes on iPad.
The problem might be related to the size of the font. The same code works fine on iphone, but of course uses a smaller fint there. (The game draws a character in an 8x8 grid, which means cell size and thus font size is much smaller on iphone) Guido > > private void DrawChar (CGContext g, RectangleF frame, string c, StateType > state) > { > var h = Convert.ToInt32 (frame.Height * .8); > var s = new NSString (c); > var size = MCiOS.TextSize (UIFont.BoldSystemFontOfSize (h), c.ToString > ()); > var p = new PointF (frame.X + (frame.Width - size.Width) / 2, frame.Y + > (frame.Height - size.Height) / 2); > var font = UIFont.BoldSystemFontOfSize(h); > Debug.Assert(font != null, "Failed to get font of size " + h); > s.DrawString (p, new UIStringAttributes { > Font = font, > ForegroundColor = _textColors [(int)state], > }); > } > > The 'Font = font' line is painted green. > > Initially I did not use the intermediate variable but changed the code > so that I could check on the font being null. Turns out it isn't: I get > {Helvetica-Bold 56}. > > The details of the exception seem to indicate that it really crashes > inside MonoTouch: > > System.ArgumentNullException: Argument cannot be null. > Parameter name: key > at MonoTouch.Foundation.DictionaryContainer.SetNativeValue > (MonoTouch.Foundation.NSString key, INativeObject value, Boolean > removeNullValue) [0x0002f] in > /Developer/MonoTouch/Source/maccore/src/Foundation/.pmcs-compat.DictionaryContainer.cs:343 > at MonoTouch.UIKit.UIStringAttributes.set_Font (MonoTouch.UIKit.UIFont > value) [0x00000] in > /Developer/MonoTouch/Source/monotouch/src/UIKit/.pmcs-compat.UIStringAttributes.cs:78 > at XOOX.Classes.PuzzleView.DrawChar (MonoTouch.CoreGraphics.CGContext g, > RectangleF frame, System.String c, StateType state) [0x000ad] in > /Users/guivho/Mono/XOOX/XOOX/Classes/PuzzleView.cs:332 > at XOOX.Classes.PuzzleView.DrawCell (RectangleF frame, System.String c, > TrailType trail, StateType state, System.Collections.Generic.List`1 dots) > [0x00066] in /Users/guivho/Mono/XOOX/XOOX/Classes/PuzzleView.cs:294 > at XOOX.Classes.PuzzleView.DrawPuzzle () [0x00163] in > /Users/guivho/Mono/XOOX/XOOX/Classes/PuzzleView.cs:163 > at XOOX.Classes.PuzzleView.Draw (RectangleF rect) [0x00002] in > /Users/guivho/Mono/XOOX/XOOX/Classes/PuzzleView.cs:112 > at at (wrapper managed-to-native) > MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr) > at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String > principalClassName, System.String delegateClassName) [0x0004c] in > /Developer/MonoTouch/Source/monotouch/src/UIKit/.pmcs-compat.UIApplication.cs:38 > at XOOX.Application.Main (System.String[] args) [0x00008] in > /Users/guivho/Mono/XOOX/XOOX/Main.cs:15 > > Is there some way I can prevent this error from happening? > > > Guido > > -- > The way I understand it, the Russians are sort of a combination of evil and > incompetence... sort of like the Post Office with tanks. > -- Emo Philips _______________________________________________ MonoTouch mailing list MonoTouch@lists.ximian.com http://lists.ximian.com/mailman/listinfo/monotouch