Guido Van Hoecke <[email protected]> writes:

> Guido Van Hoecke <[email protected]> writes:
>
>> Following method crashes on iPad.
>
> The problem might be related to the size of the font. The same code
> works fine on iphone, but of course uses a smaller fint there. (The game
> draws a character in an 8x8 grid, which means cell size and thus font
> size is much smaller on iphone)

The ipad runs ois 5.1.1, the iphone runs 7.0.4

This may also be important in pinpointing the bug.

Guido

>>
>>     private void DrawChar (CGContext g, RectangleF frame, string c, 
>> StateType state)
>>     {
>>       var h = Convert.ToInt32 (frame.Height * .8);
>>       var s = new NSString (c);
>>       var size = MCiOS.TextSize (UIFont.BoldSystemFontOfSize (h), c.ToString 
>> ());
>>       var p = new PointF (frame.X + (frame.Width - size.Width) / 2, frame.Y 
>> + (frame.Height - size.Height) / 2);
>>       var font = UIFont.BoldSystemFontOfSize(h);
>>       Debug.Assert(font != null, "Failed to get font of size " + h);
>>       s.DrawString (p, new UIStringAttributes {
>>         Font = font,
>>         ForegroundColor = _textColors [(int)state],
>>       });
>>     }
>>
>> The 'Font = font' line is painted green.
>>
>> Initially I did not use the intermediate variable but changed the code
>> so that I could check on the font being null. Turns out it isn't: I get
>> {Helvetica-Bold 56}. 
>>
>> The details of the exception seem to indicate that it really crashes
>> inside MonoTouch:
>>
>> System.ArgumentNullException: Argument cannot be null.
>> Parameter name: key
>>   at MonoTouch.Foundation.DictionaryContainer.SetNativeValue 
>> (MonoTouch.Foundation.NSString key, INativeObject value, Boolean 
>> removeNullValue) [0x0002f] in 
>> /Developer/MonoTouch/Source/maccore/src/Foundation/.pmcs-compat.DictionaryContainer.cs:343
>>   at MonoTouch.UIKit.UIStringAttributes.set_Font (MonoTouch.UIKit.UIFont 
>> value) [0x00000] in 
>> /Developer/MonoTouch/Source/monotouch/src/UIKit/.pmcs-compat.UIStringAttributes.cs:78
>>   at XOOX.Classes.PuzzleView.DrawChar (MonoTouch.CoreGraphics.CGContext g, 
>> RectangleF frame, System.String c, StateType state) [0x000ad] in 
>> /Users/guivho/Mono/XOOX/XOOX/Classes/PuzzleView.cs:332
>>   at XOOX.Classes.PuzzleView.DrawCell (RectangleF frame, System.String c, 
>> TrailType trail, StateType state, System.Collections.Generic.List`1 dots) 
>> [0x00066] in /Users/guivho/Mono/XOOX/XOOX/Classes/PuzzleView.cs:294
>>   at XOOX.Classes.PuzzleView.DrawPuzzle () [0x00163] in 
>> /Users/guivho/Mono/XOOX/XOOX/Classes/PuzzleView.cs:163
>>   at XOOX.Classes.PuzzleView.Draw (RectangleF rect) [0x00002] in 
>> /Users/guivho/Mono/XOOX/XOOX/Classes/PuzzleView.cs:112
>>   at at (wrapper managed-to-native) 
>> MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr)
>>   at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String 
>> principalClassName, System.String delegateClassName) [0x0004c] in 
>> /Developer/MonoTouch/Source/monotouch/src/UIKit/.pmcs-compat.UIApplication.cs:38
>>   at XOOX.Application.Main (System.String[] args) [0x00008] in 
>> /Users/guivho/Mono/XOOX/XOOX/Main.cs:15
>>
>> Is there some way I can prevent this error from happening?
>>
>>
>> Guido
>>
>> --
>> The way I understand it, the Russians are sort of a combination of evil and
>> incompetence... sort of like the Post Office with tanks.
>>              -- Emo Philips
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