Oh, I never knew that moofx was older then mootools. It was totally my
understanding that it was the effects library re-written so it
wouldn't clash with prototype/scriptaculous and they could happily
live together. The website should be disguarded or at least make it
clear its garbage.

I don't particularly like ROR, but fact of the matter is it's in place
and very hard to get away from due to extensive integration into a
very crappy CMS/CRM... and it uses a lot of the default ajax stuff
with prototype or whatever...

What's my options to get some mootools stuff working with this? Do I
have to re-write this to work with prototype instead? Can the same
effects be achieved?

On Dec 10, 2:28 pm, "Iván N Paz" <[EMAIL PROTECTED]> wrote:
> MooFX was Valerio´s first shot at mootools... its old already and only
> there as "history" :-)
>
> By that time, MooFx used prototype.js, and afterwards he created a
> whole new framework named MooTools.
>
> It has been discussed several times here in the list, on why you can
> not bundle together different frameworks... a quick search thru the
> archives will yield the relevant issues....
>
> Cheers!
> Iván
>
>
>
> On Wed, Dec 10, 2008 at 4:38 PM, psudo <[EMAIL PROTECTED]> wrote:
>
> > I'm using a pre-existing ajax/mootools slider and trying to implement
> > it into ruby on rails which uses the prototype.js.
>
> > I've downloaded and AFIK properly implimented moofx
> > (moofx.mad4milk.net)
>
> > <!--// DEFAULT RAILS SCRIPTACULOUS //-->
> > <%= javascript_include_tag :defaults %>
>
> > <!--// MOO.FX LIBRARY //-->
> > <%= javascript_include_tag "mootools/moo.fx.js" %>
> > <%= javascript_include_tag "mootools/moo.fx.pack.js" %>
> > <%= javascript_include_tag "mootools/moo.fx.utils.js" %>
> > <%= javascript_include_tag "mootools/moo.fx.accordion.js" %>
> > <%= javascript_include_tag "mootools/moo.fx.transitions.js" %>
>
> > But I get 2 errors, one being that "options is not defined"
> > Implements: [Options],
>
> > and "window.addEvent is not a function"
>
> > When i uncomment the moo.fx scripts and the prototype library and use
> > the default mootools it works fine, so I'm assuming the script is ok
> > and it could just be to do with the moofx?
>
> --
> ◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦
> Iván Núñez Paz | Comunica Online | Tel. 902 945 321http://comunicaonline.net/

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