my bad, I didn't read it carefully enough.

On Mon, Jan 11, 2010 at 5:13 AM, mmjaeger <[email protected]> wrote:

> now you definitely lost me:
>
> I thought that this could would be executed only once - upon the first
> call to the function?
>
> if (!$defined(this.fxCounter)) {
>                this.fxCounter = new Fx.Tween('btnScntID', {
>
>
> On Jan 10, 6:16 pm, Aaron Newton <[email protected]> wrote:
> > The first thing that looks off to me is that you're creating a new Fx
> object
> > every time you run the method; you should have only one, created when you
> > initialize the class, and you call it's start method whenever you need
> it.
> >
> >
> >
> > On Sun, Jan 10, 2010 at 4:20 PM, mmjaeger <[email protected]> wrote:
> > > actually, this seems to work: this.fxCounter.set(1).start.pass(0,
> > > this.fxCounter).delay(3500);
> >
> > > On Jan 10, 4:16 pm, mmjaeger <[email protected]> wrote:
> > > > I guess, I'm still missing something - showSlideCounter gets called
> > > > whenever I click on a nextLink (using SimpleSlideShow.Carousel);
> >
> > > > the calls still seems to pile up - moreover, the last call shows the
> > > > text and then fades it - for whatever reason at the end, it kind of
> > > > appears and disappears again without any delay.
> >
> > > > this is what I'm using:
> > > > // show slide counter
> > > > showSlideCounter: function() {
> > > >         if (!$defined(this.fxCounter)) {
> > > >                 this.fxCounter = new Fx.Tween('btnScntID', {
> > > >                         property:       'opacity',
> > > >                         duration:       500,
> > > >                         link:           'ignore' // tried "cancel"
> here
> > > as well
> > > >                 });
> > > >         }
> >
> > > >         this.fxCounter.cancel();
> > > >         this.fxCounter.set(1);
> > > >         this.fxCounter.start.pass([1,0], this.fxCounter).delay(3500);
> >
> > > > },
> >
> > > > Hope anybody can tell me what's wrong with my code .
> >
> > > > On Jan 9, 5:22 pm, Aaron Newton <[email protected]> wrote:
> >
> > > > > Sorry, I misunderstood. You want to set the link option to "cancel"
> for
> > > your
> > > > > effect.
> >
> > > > > On Fri, Jan 8, 2010 at 3:20 PM, mmjaeger <[email protected]>
> wrote:
> > > > > > Thanks Aaron - unless I don't understand what you're saying, but
> that
> > > > > > would do just the opposite - I like to kill the current effect
> > > > > > immediately if it is running and show the new message?!
> >
> > > > > > On Jan 8, 3:11 pm, Aaron Newton <[email protected]> wrote:
> > > > > > > might I suggest Chain.Wait?
> >
> > > > > > >http://mootools.net/docs/more/Class/Chain.Wait
> >
> > > > > > > demo:
> >
> > >http://www.clientcide.com/wiki/cnet-libraries/01.1-class.extras/01-ch.
> ..
> >
> > > > > > > On Fri, Jan 8, 2010 at 3:07 PM, mmjaeger <[email protected]>
> > > wrote:
> > > > > > > > Hello
> > > > > > > > I've some message text that I like to appear immediately and
> then
> > > > > > > > disappear after e.g. 3.5 secs.
> >
> > > > > > > > If I like to show another message while the effect is still
> > > running, I
> > > > > > > > like to cancel the effect and start showing the new message.
> >
> > > > > > > > The following code works somewhat but it still seems to chain
> up
> > > the
> > > > > > > > messages to show - hope somebody can tell me what I'm
> missing:
> >
> > > > > > > >        showStatus: function(msg) {
> > > > > > > >                var el = document.id('statusID');
> > > > > > > >                el.set('text', msg.toUpperCase());
> >
> > > > > > > >                if (!$defined(this.fxStatus)) {
> > > > > > > >                        this.fxStatus = new Fx.Tween(el, {
> > > > > > > >                                'property': 'opacity',
> > > > > > > >                                duration: 700
> > > > > > > >                        });
> > > > > > > >                } else {
> > > > > > > >                        this.fxStatus.cancel();
> > > > > > > >                        this.fxStatus.set('opacity', 0);
> > > > > > > >                }
> >
> > > > > > > >                this.fxStatus.set('opacity', 1);
> > > > > > > >                this.fxStatus.start.pass([1,0],
> > > > > > this.fxStatus).delay(3500);
> > > > > > > >        },
> >
> > > > > > > > Thanks
>

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