I am pretty sure you can only do this programatically -- manually (wait
until some code finishes etc.)

Basically you need to use callbacks. Or using Chains (look it up)

On Fri, Apr 30, 2010 at 7:19 PM, Trevor Orr <[email protected]> wrote:

> I was just wondering if it is possible to prevent code from running while a
> Fx.Move is executing?  I want elements to move one at a time form different
> places to one element.
>



-- 
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"Make everything as simple as possible, but not simpler."

- Albert Einstein

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