I am pretty sure you can only do this programatically -- manually (wait until some code finishes etc.)
Basically you need to use callbacks. Or using Chains (look it up) On Fri, Apr 30, 2010 at 7:19 PM, Trevor Orr <[email protected]> wrote: > I was just wondering if it is possible to prevent code from running while a > Fx.Move is executing? I want elements to move one at a time form different > places to one element. > -- --- "Make everything as simple as possible, but not simpler." - Albert Einstein
