hi shouvik
it's a bit hard to read what changed in the minified version on the
gist you sent.
could you fork and commit?
cheers
eni

On Sep 21, 6:34 am, shouvik <[email protected]> wrote:
> Thanks Sean. I noticed it too. Since I am a novice I suspected I was
> making an error somewhere. So I decided to take a second opinion :)
>
> Now I seem to have identified the bug. The corrected lib can be found
> here.http://gist.github.com/raw/589185/09ca0dea770aff745ab9f429920f132dba0...
>
> Thanks for your assistance.
>
> On Sep 20, 9:49 pm, Sean McArthur <[email protected]> wrote:
>
>
>
>
>
>
>
> > I've never used it, and I haven't had time to read the source code, but the
> > documentation suggests that you pass the item ID to `remove`.
>
> > CANVAS.layers.get('myLayer').remove(foo.id);
>
> > Yet, that didn't work either... So I searched the source code. It seems the
> > Layer.remove function has a bug in it. It doesn't pass the ID to the destroy
> > and erase methods, it passes the hard coded string 'id'.
>
> > On Mon, Sep 20, 2010 at 2:08 AM, shouvik <[email protected]> wrote:
> > > Hi All,
>
> > > I have asked this question before and it seemed that the code I was
> > > using was pretty confusing. So this is a virtually dumbed down version
> > > of the same code. I draw a square on the canvas using the add
> > > function. Likewise I should be able to remove the item from the canvas
> > > using the remove function! Alas, it doesn't seem to happen.
>
> > > Here is the code
>
> > > $(window).addEvent('load',function(){
>
> > > CANVAS.init({ canvasElement : 'canvas' });
> > > CANVAS.layers.add( new Layer({
> > >    id : 'myLayer'
> > > }));
>
> > > var colors = [
> > >    'rgba(255,0,0,1)',
> > >    ];
>
> > > var pos = [
> > >    { x: 150, y : 100 },
> > > ]
>
> > >       var foo = new CanvasItem({
> > >        id : 'item',
> > >        x : pos[0].x,
> > >        y : pos[0].y,
> > >        fillStyle : colors[0],
> > >        events : {
> > >            onDraw : function(ctx)
> > >            {
> > >                ctx.fillStyle = this.fillStyle;
> > >                ctx.fillRect(this.x,this.y,200,200);
> > >            }
> > >        }
> > >    });
>
> > > CANVAS.layers.get('myLayer').add(foo);
> > > CANVAS.draw();
> > > CANVAS.layers.get('myLayer').remove(foo);
> > > CANVAS.draw();
> > >    });
>
> > > It can also be seen here is jsfiddle
> > >http://jsfiddle.net/WRRns/4/
> > > The library I am using to implement this is via mootools canvas
> > > library. Here is the link of the functions.
> > >http://forvar.de/js/mcl/docs.Layer.html#fn-remove
>
> > > Thanks

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