Check this out. A fully functioning fiddle that I made to show how the
library can be used to create a complex mouse interaction form. :)
Wish someone could make it touch sensitive.. :)

On Oct 9, 8:13 pm, tofu <[email protected]> wrote:
> Nevermind, got 
> ithttp://github.com/eerne/mootools-canvas-lib/commit/816789e76e1fd10946...
>
> On Oct 8, 5:43 pm, tofu <[email protected]> wrote:
>
>
>
> > hi shouvik
> > it's a bit hard to read what changed in the minified version on the
> > gist you sent.
> > could you fork and commit?
> > cheers
> > eni
>
> > On Sep 21, 6:34 am, shouvik <[email protected]> wrote:
>
> > > Thanks Sean. I noticed it too. Since I am a novice I suspected I was
> > > making an error somewhere. So I decided to take a second opinion :)
>
> > > Now I seem to have identified the bug. The corrected lib can be found
> > > here.http://gist.github.com/raw/589185/09ca0dea770aff745ab9f429920f132dba0...
>
> > > Thanks for your assistance.
>
> > > On Sep 20, 9:49 pm, Sean McArthur <[email protected]> wrote:
>
> > > > I've never used it, and I haven't had time to read the source code, but 
> > > > the
> > > > documentation suggests that you pass the item ID to `remove`.
>
> > > > CANVAS.layers.get('myLayer').remove(foo.id);
>
> > > > Yet, that didn't work either... So I searched the source code. It seems 
> > > > the
> > > > Layer.remove function has a bug in it. It doesn't pass the ID to the 
> > > > destroy
> > > > and erase methods, it passes the hard coded string 'id'.
>
> > > > On Mon, Sep 20, 2010 at 2:08 AM, shouvik <[email protected]> wrote:
> > > > > Hi All,
>
> > > > > I have asked this question before and it seemed that the code I was
> > > > > using was pretty confusing. So this is a virtually dumbed down version
> > > > > of the same code. I draw a square on the canvas using the add
> > > > > function. Likewise I should be able to remove the item from the canvas
> > > > > using the remove function! Alas, it doesn't seem to happen.
>
> > > > > Here is the code
>
> > > > > $(window).addEvent('load',function(){
>
> > > > > CANVAS.init({ canvasElement : 'canvas' });
> > > > > CANVAS.layers.add( new Layer({
> > > > >    id : 'myLayer'
> > > > > }));
>
> > > > > var colors = [
> > > > >    'rgba(255,0,0,1)',
> > > > >    ];
>
> > > > > var pos = [
> > > > >    { x: 150, y : 100 },
> > > > > ]
>
> > > > >       var foo = new CanvasItem({
> > > > >        id : 'item',
> > > > >        x : pos[0].x,
> > > > >        y : pos[0].y,
> > > > >        fillStyle : colors[0],
> > > > >        events : {
> > > > >            onDraw : function(ctx)
> > > > >            {
> > > > >                ctx.fillStyle = this.fillStyle;
> > > > >                ctx.fillRect(this.x,this.y,200,200);
> > > > >            }
> > > > >        }
> > > > >    });
>
> > > > > CANVAS.layers.get('myLayer').add(foo);
> > > > > CANVAS.draw();
> > > > > CANVAS.layers.get('myLayer').remove(foo);
> > > > > CANVAS.draw();
> > > > >    });
>
> > > > > It can also be seen here is jsfiddle
> > > > >http://jsfiddle.net/WRRns/4/
> > > > > The library I am using to implement this is via mootools canvas
> > > > > library. Here is the link of the functions.
> > > > >http://forvar.de/js/mcl/docs.Layer.html#fn-remove
>
> > > > > Thanks

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