DOM Events aren't asynchronous. You can stop the bubbling on the event, or
prevent default, or even just return false in a native event handler. That
wouldn't be possible if the handlers executed asynchronously.



On Tue, Dec 7, 2010 at 2:47 PM, אריה גלזר <[email protected]> wrote:

> This is another one of those "I know it won't be implemented but think it
> should":
>
> Native JS events are async by nature, and it's one of the things that make
> them that useful. It's also how we're used to using them. But Class events
> are all synchronous. One of the important parts of events is that they allow
> us to encapsulate behavior - it's a very clean way for one class to use
> another. It's essentially an observer pattern, and it's a part of what makes
> moo that much more useful and powerful.
> The reason I find this important is that making event calls synchronous is
> creating a lot of unmeasurable, untestable noise. What if by chance a heavy
> function done by another class is called before mine?
>
> The only issue I can see here is that this might be a breaking change if
> someone is using Class events to modify it's behavior, but then we can add a
> fireEvent([...],async) flag or something.
> I'm also posting a ticket for this, but I think it's only worth the while
> if it's discussed (and I feel weird opening a discussion on the lighthouse).
>
> as a side note - it seems that code change is actually very very small.
>
> thoughts?
>
> --
> Arieh Glazer
> אריה גלזר
> 052-5348-561
> http://www.arieh.co.il
> http://www.link-wd.co.il
>
>

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