King and paige (page), king can only talk and listen to one paige at a
time.

On Dec 7, 6:21 pm, Aaron Newton <[email protected]> wrote:
> JavaScript is a single-threaded environment. There's no such thing
> as asynchronous invokation. If there are *N *functions on a stack that need
> executing, they'll all be executed one at a time. Even if you set a timeout
> on each one of 0ms, as soon as that function is invoked nothing else is
> going on.
>
> On Tue, Dec 7, 2010 at 6:08 PM, Sean McArthur <[email protected]>wrote:
>
> > See herehttp://jsfiddle.net/seanmonstar/zT2ta/
>
> > <http://jsfiddle.net/seanmonstar/zT2ta/>Native handlers are executed in
> > the order they are added. If they weren't, you couldn't modify a form
> > onSubmit, since the submit would finish before you modified any inputs.
>
> > As for Class events, some are used to as "before" events.
>
> > this.fireEvent('beforeConnect');
>
> > This way, someone could tie in and make sure something happens *before* the
> > connect code runs. However, as the Class writer, you do have the ability of
> > forcing every event handler listening to your Class fire *after* all your
> > code runs.
>
> > this.fireEvent('event', args, 1);
>
> > On Tue, Dec 7, 2010 at 3:02 PM, אריה גלזר <[email protected]> wrote:
>
> >> And anyway - the rest of my case still stands - events being an interface
> >> for class communication, they shouldn't be affected by other classes that
> >> may or may not be attaching events as well.
>
> >> I am curious though - are Node event asynchronous?
>
> >> On Wed, Dec 8, 2010 at 12:57 AM, אריה גלזר <[email protected]>wrote:
>
> >>> But aren't the various functions fired async?
>
> >>> On Wed, Dec 8, 2010 at 12:51 AM, Sean McArthur 
> >>> <[email protected]>wrote:
>
> >>>> DOM Events aren't asynchronous. You can stop the bubbling on the event,
> >>>> or prevent default, or even just return false in a native event handler.
> >>>> That wouldn't be possible if the handlers executed asynchronously.
>
> >>>> On Tue, Dec 7, 2010 at 2:47 PM, אריה גלזר <[email protected]>wrote:
>
> >>>>> This is another one of those "I know it won't be implemented but think
> >>>>> it should":
>
> >>>>> Native JS events are async by nature, and it's one of the things that
> >>>>> make them that useful. It's also how we're used to using them. But Class
> >>>>> events are all synchronous. One of the important parts of events is that
> >>>>> they allow us to encapsulate behavior - it's a very clean way for one 
> >>>>> class
> >>>>> to use another. It's essentially an observer pattern, and it's a part of
> >>>>> what makes moo that much more useful and powerful.
> >>>>> The reason I find this important is that making event calls synchronous
> >>>>> is creating a lot of unmeasurable, untestable noise. What if by chance a
> >>>>> heavy function done by another class is called before mine?
>
> >>>>> The only issue I can see here is that this might be a breaking change
> >>>>> if someone is using Class events to modify it's behavior, but then we 
> >>>>> can
> >>>>> add a fireEvent([...],async) flag or something.
> >>>>> I'm also posting a ticket for this, but I think it's only worth the
> >>>>> while if it's discussed (and I feel weird opening a discussion on the
> >>>>> lighthouse).
>
> >>>>> as a side note - it seems that code change is actually very very small.
>
> >>>>> thoughts?
>
> >>>>> --
> >>>>> Arieh Glazer
> >>>>> אריה גלזר
> >>>>> 052-5348-561
> >>>>>http://www.arieh.co.il
> >>>>>http://www.link-wd.co.il
>
> >>> --
> >>> Arieh Glazer
> >>> אריה גלזר
> >>> 052-5348-561
> >>>http://www.arieh.co.il
> >>>http://www.link-wd.co.il
>
> >> --
> >> Arieh Glazer
> >> אריה גלזר
> >> 052-5348-561
> >>http://www.arieh.co.il
> >>http://www.link-wd.co.il

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