Maybe you need to know that I'm creating the drag instance
with .makeDraggable().

My aim is to delay the creation and/or start() of a drag instance.
Right now, because of the delay, I don't have my mousedown event in
the callback and I'm stuck. Storing the event in a variable behaves
really weird (the drags start, but's it's all messed up :p ).

Alternatively, when I create a drag instance and starts it immediately
with a mousedown event, if i release the mouse right after (no
mousemove in between), then no drop event fires (although I released
the mouse).

Help appreciated. :-) Thanks.

On Dec 8, 1:15 am, Savageman <[email protected]> wrote:
> Hello folks,
>
> I would like to know if there is a possibility to start the drag with
> the move event instead of the mousedown. Oe event no event at all.
>
> Is it possible? How can I achieve this?
>
> Thanks.

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