Maybe you need to know that I'm creating the drag instance with .makeDraggable().
My aim is to delay the creation and/or start() of a drag instance. Right now, because of the delay, I don't have my mousedown event in the callback and I'm stuck. Storing the event in a variable behaves really weird (the drags start, but's it's all messed up :p ). Alternatively, when I create a drag instance and starts it immediately with a mousedown event, if i release the mouse right after (no mousemove in between), then no drop event fires (although I released the mouse). Help appreciated. :-) Thanks. On Dec 8, 1:15 am, Savageman <[email protected]> wrote: > Hello folks, > > I would like to know if there is a possibility to start the drag with > the move event instead of the mousedown. Oe event no event at all. > > Is it possible? How can I achieve this? > > Thanks.
