Ok, I'll explore a solution (subclass) and will expose it here. Thanks!
On Dec 9, 1:20 am, Aaron Newton <[email protected]> wrote: > You'd have to subclass Drag. At the moment, the event is only on mousedown. > > > > On Tue, Dec 7, 2010 at 7:25 PM, Savageman <[email protected]> wrote: > > Maybe you need to know that I'm creating the drag instance > > with .makeDraggable(). > > > My aim is to delay the creation and/or start() of a drag instance. > > Right now, because of the delay, I don't have my mousedown event in > > the callback and I'm stuck. Storing the event in a variable behaves > > really weird (the drags start, but's it's all messed up :p ). > > > Alternatively, when I create a drag instance and starts it immediately > > with a mousedown event, if i release the mouse right after (no > > mousemove in between), then no drop event fires (although I released > > the mouse). > > > Help appreciated. :-) Thanks. > > > On Dec 8, 1:15 am, Savageman <[email protected]> wrote: > > > Hello folks, > > > > I would like to know if there is a possibility to start the drag with > > > the move event instead of the mousedown. Oe event no event at all. > > > > Is it possible? How can I achieve this? > > > > Thanks.
