Ok, I'll explore a solution (subclass) and will expose it here.
Thanks!

On Dec 9, 1:20 am, Aaron Newton <[email protected]> wrote:
> You'd have to subclass Drag. At the moment, the event is only on mousedown.
>
>
>
> On Tue, Dec 7, 2010 at 7:25 PM, Savageman <[email protected]> wrote:
> > Maybe you need to know that I'm creating the drag instance
> > with .makeDraggable().
>
> > My aim is to delay the creation and/or start() of a drag instance.
> > Right now, because of the delay, I don't have my mousedown event in
> > the callback and I'm stuck. Storing the event in a variable behaves
> > really weird (the drags start, but's it's all messed up :p ).
>
> > Alternatively, when I create a drag instance and starts it immediately
> > with a mousedown event, if i release the mouse right after (no
> > mousemove in between), then no drop event fires (although I released
> > the mouse).
>
> > Help appreciated. :-) Thanks.
>
> > On Dec 8, 1:15 am, Savageman <[email protected]> wrote:
> > > Hello folks,
>
> > > I would like to know if there is a possibility to start the drag with
> > > the move event instead of the mousedown. Oe event no event at all.
>
> > > Is it possible? How can I achieve this?
>
> > > Thanks.

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