That is an interesting idea, too bad I am not a math genius.  The other
thing to this whole issue is that what I am using this for actually has 120
points in each path and I have about 50 different paths to available to
choose from.

So I guess I need to do some reading up on Fx.Transition?



On Mon, Jan 31, 2011 at 11:56 AM, Ryan Florence <[email protected]>wrote:

> What you really need is a math genius to take all those points, write a new
> fx.transition, and then use it.
>
>
>
> On Jan 31, 2011, at 11:44 AM, Sean McArthur <[email protected]>
> wrote:
>
> argSet.forEach(function(args) {
>     myFx.start(args)
> });
>
>
>
> On Mon, Jan 31, 2011 at 10:31 AM, Trevor Orr < <[email protected]>
> [email protected]> wrote:
>
>> Okay I figured out one of my problems with the usage of the chain but I am
>> still getting the same problem with it jump to the last point after moving
>> to the first point.
>>
>> The problems with using your method is that the number of times the
>> element movers varies every time it is call, one time it could be 2 points,
>> the next time it could be 16 points.
>>
>>
>>
>>
>> On Mon, Jan 31, 2011 at 9:44 AM, Ryan Florence < <[email protected]>
>> [email protected]> wrote:
>>
>>> I haven't worked a lot with Chain, but it doesn't just go hog-wild and
>>> run every function.  Rather, whenever you callChain, it calls the next
>>> function and then removes it from the chain.
>>>
>>> Instead, you probably just need to utilize the link: 'chain' option for
>>> an effect:
>>>
>>> myFx = new Fx.Morph('el', { link: 'chain'});
>>> myFx.start(args).start(args).start(args).start(args).start(args);
>>>
>>> That will chain the effects.  There's even a chainComplete event for Fx
>>> when all of them are finished.
>>>
>>> On Jan 31, 2011, at 10:32 AM, Trevor Orr wrote:
>>>
>>> I am having problems getting the chain to work, what I am trying to do is
>>> to move an element along a curved line, the line is made of a bunch of
>>> points. Instead of moving directly from point 1 to say point 6 I want it
>>> move from point to point along the curve until it reaches the final desired
>>> point.
>>>
>>> I have a function called movePeg which I pass in a number of points to
>>> move, this function builds an array of functions to call which is passed
>>> into the a new Chain class, which from my understanding these functions
>>> should get called once the previous function has completed. The function
>>> called uses a Fx.Move to move the element from the current position to the
>>> next position in the curve, thus giving the desired effect, or at least I
>>> thought it would have.
>>>
>>> Any help on what I am missing/doing wrong would be greatly appreciated.
>>>
>>> The blue square is supposed to move the one red box to the next, it seems
>>> to move to the first one and jump to the last one.
>>>
>>> Here it is on jsfiddle.
>>>
>>>  <http://jsfiddle.net/u2eLj/>http://jsfiddle.net/u2eLj/
>>>
>>>
>>>
>>>
>>>
>>
>

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