So then if I am wanting to do peer/peer communications then I would need to
rewrite my whole game in Java or Flash or something like that?



On Sun, Jun 26, 2011 at 1:07 PM, Fli7e <[email protected]> wrote:

> node is nice but cannot be used on e.g. a shared hosting environment
> where i am not allowed to bind ports or run permanently forked
> processes.
>
> about comet: persistent open connections will burn your webhoster all
> the way if you persistently keep two webserver process up all the time
> (one for you, one for your opponent).
>
> Imagine your game is going to be played but - hmmm, 1000 People ...
> This will result in 1000 persistent open Webserver Processes, 1000
> persistent interpreter (PHP/Ruby whatosever) Processes, maybe (i bet)
> 1000 open Database Connections ... all eating memory (at least the
> base memory).
>
> Either Comet nor node are shared hosting compatible and Comet in
> particular - even if it is a nice feature - will buttkick your
> webserver environemnt.
>
> I remember a discussion on this Group about Comet/Node and all the pro/
> cons ... Maybe a search can help you to discover and explore the long
> discussion about it :-)
>
> On 26 Jun., 21:32, verylastminute <[email protected]> wrote:
> > I would recommend, instead of comet, that you consider using nodejs<
> http://nodejs.org/>+
> > socket.io.

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