I had briefly tried out APE because the client side was written in MooTools but is on MooTols 1.2 I think and I just finished upgrading my game to 1.3 and when I tried APE I got all kinds of errors. Apparently they are in the processing of rewriting the client side to use generic JavaScript instead of MooTools but who knows when that will be ready.
On Sun, Jun 26, 2011 at 1:16 PM, Sanford Whiteman < [email protected]> wrote: > > I would recommend, instead of comet, that you consider using nodejs< > http://nodejs.org/>+ > > socket.io. > > ... not really "instead of" unless you define Comet as no-plugin, > HTTP-only (which wouldn't be workable given the number of Flash/Java > streaming applets rebranded under Comet). I think calling socket.io a > state-of-the-art Comet server (+ more) isn't an insult. > > -- S. > >
