I am wanting to move an element around to random locations at random durations continuously until an event occurs that stops the movement of the element. I don't think I can use chain because that is a predefined number of functions to call, I created a function that use Fx.Morph and then when the morph completes I call the function again but that results in a recursion error. I don't think I can use the periodical method since the morphs are at random durations. Anyone have any ideas on how to do this?
Here is what I have been playing with. http://jsfiddle.net/GuwXn/2/ Right now you have to keep clicking in the big box to see the small box move just to give you an idea of what I want accomplish when I uncomment the code in the complete event that is when I get the recursion error.
