I am wanting to move an element around to random locations at random
durations continuously until an event occurs that stops the movement of the
element. I don't think I can use chain because that is a predefined number
of functions to call, I created a function that use Fx.Morph and then when
the morph completes I call the function again but that results in a
recursion error.   I don't think I can use the periodical method since the
morphs are at random durations.  Anyone have any ideas on how to do this?

Here is what I have been playing with.

http://jsfiddle.net/GuwXn/2/

Right now you have to keep clicking in the big box to see the small box move
just to give you an idea of what I want accomplish when I uncomment the code
in the complete event that is when I get the recursion error.

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