That works, to make the movement a little smoother I removed the duration
parameter and increased the periodical time, this is pretty close to what I
was after.

Here is my modified version.

http://jsfiddle.net/2SsHY/2/


Thanks.



On Sat, Jul 30, 2011 at 5:47 PM, Paul Saukas <[email protected]> wrote:

> .Periodical is what you are looking for :)
>
> http://mootools.net/docs/core/Types/Function#Function:periodical
>
> http://jsfiddle.net/2SsHY/1/
>
>
> On Sat, Jul 30, 2011 at 6:42 PM, Trevor Orr <[email protected]> wrote:
>
>> I am wanting to move an element around to random locations at random
>> durations continuously until an event occurs that stops the movement of the
>> element. I don't think I can use chain because that is a predefined number
>> of functions to call, I created a function that use Fx.Morph and then when
>> the morph completes I call the function again but that results in a
>> recursion error.   I don't think I can use the periodical method since the
>> morphs are at random durations.  Anyone have any ideas on how to do this?
>>
>> Here is what I have been playing with.
>>
>> http://jsfiddle.net/GuwXn/2/
>>
>> Right now you have to keep clicking in the big box to see the small box
>> move just to give you an idea of what I want accomplish when I uncomment the
>> code in the complete event that is when I get the recursion error.
>>
>>
>>
>

Reply via email to