After cleaning it up a bit it seems to work: http://jsfiddle.net/Vn7Z9/1/

In this case it's easier to work with the Fx.Morph constructor rather than
the element methods.
Also you tried to use the chain method as on a element which doesn't work
(because that method is a Fx(.Morph) / Chain method. Adding the .delay(300)
doesn't work either of course.



On Wed, Sep 7, 2011 at 11:51 AM, bootsman <[email protected]> wrote:

> The demo of what I currently have is on:
> http://dukkie.nl/demo/
>
> It works if you move from item to item slowly, but if you quickly
> mouse over and out over the items it will break down.
>
> What I am currently doing is as follows:
> [On mouseenter]:
> - First replace the inactive (gray) image to the active (pink) image
> which is partly hidden;
> - Then move the active (pink) image to it's desired location.
>
> [On mouseleave]:
> I try to do the opposite, but it does not always work.
>
> If anyone knows a solution for the current code or a more elegant
> solution in general, I would be grateful to hear.
>
> Thanks in advance
>
> Bas
>

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