Thank you very much, it works perfectly now.

Also thank you for the tips.

On Sep 7, 1:08 pm, Arian Stolwijk <[email protected]> wrote:
> After cleaning it up a bit it seems to work:http://jsfiddle.net/Vn7Z9/1/
>
> In this case it's easier to work with the Fx.Morph constructor rather than
> the element methods.
> Also you tried to use the chain method as on a element which doesn't work
> (because that method is a Fx(.Morph) / Chain method. Adding the .delay(300)
> doesn't work either of course.
>
>
>
>
>
>
>
> On Wed, Sep 7, 2011 at 11:51 AM, bootsman <[email protected]> wrote:
> > The demo of what I currently have is on:
> >http://dukkie.nl/demo/
>
> > It works if you move from item to item slowly, but if you quickly
> > mouse over and out over the items it will break down.
>
> > What I am currently doing is as follows:
> > [On mouseenter]:
> > - First replace the inactive (gray) image to the active (pink) image
> > which is partly hidden;
> > - Then move the active (pink) image to it's desired location.
>
> > [On mouseleave]:
> > I try to do the opposite, but it does not always work.
>
> > If anyone knows a solution for the current code or a more elegant
> > solution in general, I would be grateful to hear.
>
> > Thanks in advance
>
> > Bas

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