Thank you very much, it works perfectly now. Also thank you for the tips.
On Sep 7, 1:08 pm, Arian Stolwijk <[email protected]> wrote: > After cleaning it up a bit it seems to work:http://jsfiddle.net/Vn7Z9/1/ > > In this case it's easier to work with the Fx.Morph constructor rather than > the element methods. > Also you tried to use the chain method as on a element which doesn't work > (because that method is a Fx(.Morph) / Chain method. Adding the .delay(300) > doesn't work either of course. > > > > > > > > On Wed, Sep 7, 2011 at 11:51 AM, bootsman <[email protected]> wrote: > > The demo of what I currently have is on: > >http://dukkie.nl/demo/ > > > It works if you move from item to item slowly, but if you quickly > > mouse over and out over the items it will break down. > > > What I am currently doing is as follows: > > [On mouseenter]: > > - First replace the inactive (gray) image to the active (pink) image > > which is partly hidden; > > - Then move the active (pink) image to it's desired location. > > > [On mouseleave]: > > I try to do the opposite, but it does not always work. > > > If anyone knows a solution for the current code or a more elegant > > solution in general, I would be grateful to hear. > > > Thanks in advance > > > Bas
