On 6/29/09 7:55 AM, "John Carl" <[email protected]> wrote: > Huh? There's all kinds of logic in evolution: can't have two fathers > simultaneously, genetic rules, etc. I guess its how you look at "logic". > Considered as "the rules of the game" then its just a matter of picking and > defining your game. Hi John and all,
A computer cannot be programmed to compute the undefined. In Bo¹s exposition of SOL he asked what is undefined? The thousand-tongued hydra of language on mother earth indicates that ³L² is undefined. Even a creator cannot program a defined language for the undefined. Metaphor, analogy, philosophy, poetry, literature replace mathematics for the most complete communication though not the most rigorously logical. As far as logic goes, mathematics 1+1=2 is the most rigorous logic. Even a creator cannot program a computer to divide 1 by 0. There is a fault line in such a perception, leading to an error message. Mathematical logic is not metaphysical logic. Which one is more comprehensive? Aristotle tried to cross that fault line by describing a divided existence. In his psychology he proposed an intentional existence for S, a real existence for O, thereby creating SOM metaphysics. Pirsig, in a Metaphysics Of Quality, accepts DQ as perceivable, but indefinable. Where is the logic in that? I accept Pirsig¹s description of evolution, and conclude that evolution can be perceived as a moral hierarchy in existence. He proposes four levels, but I prefer to use the musical scale for 7 levels of evolution. I think Aristotle had the right idea of dividing existence, but he got it wrong. Evolution, MOQ, is a fuller concept than SOM. I do not perceive logic in a hierarchy of existence. The perception of DQ is of the moment, the thousand-tongued Hydra. Joe On 6/29/09 7:55 AM, "John Carl" <[email protected]> wrote: > Huh? There's all kinds of logic in evolution: can't have two fathers > simultaneously, genetic rules, etc. I guess its how you look at "logic". > Considered as "the rules of the game" then its just a matter of picking and > defining your game. Moq_Discuss mailing list Listinfo, Unsubscribing etc. http://lists.moqtalk.org/listinfo.cgi/moq_discuss-moqtalk.org Archives: http://lists.moqtalk.org/pipermail/moq_discuss-moqtalk.org/ http://moq.org.uk/pipermail/moq_discuss_archive/
