Hi John 25 Jan. u wrote: possibly directed my way:
> I didn't know that the MoQ postulated one dq realm, one sq. I thought > the MoQ postulates one realm - experience. The MOQ says that Quality=Reality=Experience" is split along the dynamic/static axis. There is no unscathed Quality/Reality/Experience left behind after the split. > This realm of experience can be sliced and diced innumerable ways, but > the best way we see to divide it, that is, the highest quality > explanation we can come up with right now, is that experience has a > dynamic aspect and a static aspect. The dynamic we term DQ, the static > sq. Please give me ONE example of a slice - if not of the highest quality, yet a quality one - different from the DQ/SQ? > In this metaphysics, experience is generated by Quality. There is no > pre-valuation of anything. Until something is valued, it doesn't > exist. That's the MoQ, and why, in MoQ terms, unpatterned is a fallacy. This smacked right. "Unpatterned is a fallacy". That's my point. Quality as something after the DQ/DQ divide is a fallacy. An even greater fallacy is it that it can be divided innumerably ways and still be Quality. Bodvar Moq_Discuss mailing list Listinfo, Unsubscribing etc. http://lists.moqtalk.org/listinfo.cgi/moq_discuss-moqtalk.org Archives: http://lists.moqtalk.org/pipermail/moq_discuss-moqtalk.org/ http://moq.org.uk/pipermail/moq_discuss_archive/
