Hi John

25 Jan. u wrote: possibly directed my way:

> I didn't know that the MoQ postulated one dq realm, one sq.  I thought
> the MoQ postulates one realm - experience.

The MOQ says that Quality=Reality=Experience" is split along the 
dynamic/static axis. There is no unscathed Quality/Reality/Experience 
left behind after the split.     

> This realm of experience can be sliced and diced innumerable ways,  but
> the best way we see to divide it, that is, the highest quality
> explanation we can come up with right now, is that experience has a
> dynamic aspect and a static aspect.  The dynamic we term DQ, the static
> sq. 

Please give me ONE example of a slice - if not of the highest quality, 
yet a quality one - different from the DQ/SQ?  

> In this metaphysics, experience is generated by Quality.  There is no
> pre-valuation of anything.  Until something is valued, it doesn't
> exist. That's the MoQ, and why, in MoQ terms, unpatterned is a fallacy. 

This smacked right. "Unpatterned is a fallacy". That's my point. Quality 
as something after the DQ/DQ divide is  a fallacy. An even greater 
fallacy is it that it can be divided innumerably ways and still be Quality. 

Bodvar












Moq_Discuss mailing list
Listinfo, Unsubscribing etc.
http://lists.moqtalk.org/listinfo.cgi/moq_discuss-moqtalk.org
Archives:
http://lists.moqtalk.org/pipermail/moq_discuss-moqtalk.org/
http://moq.org.uk/pipermail/moq_discuss_archive/

Reply via email to