David,
Here's the whole casaba....
The statement is, "2 + 2 = 5 for very large values of 2." It's a joke
about rounding and estimating. 
For instance, suppose you have your calculator set to round all numbers
to integers (no decimal places) 
and the problem you're actually computing is 2.48 + 2.47. The calculator
will automatically round, 
so when you punch 2.48 and ENTER, it will show up on the screen as 2.
When you punch in the 
2.47 and ENTER, it will also show up on the screen as 2. Then when you
add, the sum 4.95 will 
be rounded to 5. Hence, 2 + 2 = 5 if the value of 2 is large enough.

It's a joke ... but a joke with a somewhat serious point. All
measurements in the real world 
(as opposed to the esoteric whirled of mathematics) are estimates;
they're always rounded to 
something. There's no such thing as absolute precision. So rounding must
come into play 
sometime or other, and the joke about 2 + 2 = 5 if 2 is large enough, is
a reminder about the 
way that estimation errors compound.

1+1+1=1,(.45+.45+.45=1.35) my emphisis lies in the averaging. the value
for absolute.
Beginning and end, zero, and any absolute, is a contruct for
understanding An illusionary tool.
  1+1 can equal 3. 1+1 can equal 2. 1+1 can equal 1. 
Three outcomes depending on the value of 1 .


1 works if zero is taken to mean something, an absolute. then every
whole is an assumed absolute But in reality it is'nt. math is
meaningless until an absolute is assumed.you have to have a cut-off To
precipitate a round then you may reach an absolute 1. but does reality
have a cut-off point To cause a rounding? Averaging is the closest we
can come to any kind of precision.

Here's my point, enter 1 into your calculator then divide by two until
you reach zero.
If 1 is absolute then zero can be achieved. You are assuming one has a
beginning and an end  1.0 Rests on zero. 0.9 never reaches 1.0, 1.0
never reaches 1.1 But by rounding. Fucked up huh? Math goes Kaplooey
when used to measure reality.
You must assume an absolute value based on an average for it to function
or you just chase Your tail down the rabbit hole at getting to 1 from
zero.


subjectively
Math works when :
 
the subject evaulates the object . 
accuracy of value is directly related to depth of precision
depth of precision is infinate
subject determines accuracy through useful depth of precision.
useful depth of precision is determined by the value
of the subject to the object in relation to the subjects 
awareness and intent.
 
objectivly
math works when opposites are paired
with a value being the cause
 cause is the nature of the opposites
the value of the opposite depends
on the levels of the opposing charge
this is perpetual because the value is ever 
changing into itself.
 

 
it is reasonable to believe change exists .
 
so, "value" is the infinate perpetual relationship between 
subjective awareness , and an everchanging 
infinate objective reality. 
 
or as RMP put it, Quality is the primary cause of reality, every last
bit.
and as you say case, it's not working to an end, it's all random, not
chaotic but a randomly arranged hiearchy built rather pragmaticlly
on what sticks together longer than other random arrangements
given the nature of the value of the material..

That the only thing that makes Any sense is the eternal action of
opposites. That "action" applies to all other orders of Reality like
uncle Bob said. Both subject and object, plus it is the same action
which results in The value between subject and object. That's why when
pursued objectivly you chase your own tail.
Subjectivly you get solopsism or theism. But when you value the "mean"
pragmatism is useful In the MOQ method and then greater accuracy in
perception and understanding is possible.
I feel the rounding error paradox is the "proof" of the MOQ.
It makes it solid..dare I say, a legitimate metaphysics.

The rounding error is the action of dynamic quality.
Dynamic quality can not be defined
It is infinate possiblity.
To name it is to give it an assumed absolute value.
Which does not exist.
To give it an assumed absolute value decreases the Accuracy but allows
it to be percieved.

Only when we make 1 static can 1 be useful- ie. assuming an absolute
value of 1.
When 1 is dynamic it can not be touched.


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