Hi Ron

Sounds in the right direction to me,
relates to the benefits and costs of 'analogue'
versus 'digital' does it not?

David M 

----- Original Message ----- 
From: "Ron Kulp" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, April 12, 2007 9:09 PM
Subject: Re: [MD] Heads or tails?


> David,
> Here's the whole casaba....
> The statement is, "2 + 2 = 5 for very large values of 2." It's a joke
> about rounding and estimating. 
> For instance, suppose you have your calculator set to round all numbers
> to integers (no decimal places) 
> and the problem you're actually computing is 2.48 + 2.47. The calculator
> will automatically round, 
> so when you punch 2.48 and ENTER, it will show up on the screen as 2.
> When you punch in the 
> 2.47 and ENTER, it will also show up on the screen as 2. Then when you
> add, the sum 4.95 will 
> be rounded to 5. Hence, 2 + 2 = 5 if the value of 2 is large enough.
> 
> It's a joke ... but a joke with a somewhat serious point. All
> measurements in the real world 
> (as opposed to the esoteric whirled of mathematics) are estimates;
> they're always rounded to 
> something. There's no such thing as absolute precision. So rounding must
> come into play 
> sometime or other, and the joke about 2 + 2 = 5 if 2 is large enough, is
> a reminder about the 
> way that estimation errors compound.
> 
> 1+1+1=1,(.45+.45+.45=1.35) my emphisis lies in the averaging. the value
> for absolute.
> Beginning and end, zero, and any absolute, is a contruct for
> understanding An illusionary tool.
>  1+1 can equal 3. 1+1 can equal 2. 1+1 can equal 1. 
> Three outcomes depending on the value of 1 .
> 
> 
> 1 works if zero is taken to mean something, an absolute. then every
> whole is an assumed absolute But in reality it is'nt. math is
> meaningless until an absolute is assumed.you have to have a cut-off To
> precipitate a round then you may reach an absolute 1. but does reality
> have a cut-off point To cause a rounding? Averaging is the closest we
> can come to any kind of precision.
> 
> Here's my point, enter 1 into your calculator then divide by two until
> you reach zero.
> If 1 is absolute then zero can be achieved. You are assuming one has a
> beginning and an end  1.0 Rests on zero. 0.9 never reaches 1.0, 1.0
> never reaches 1.1 But by rounding. Fucked up huh? Math goes Kaplooey
> when used to measure reality.
> You must assume an absolute value based on an average for it to function
> or you just chase Your tail down the rabbit hole at getting to 1 from
> zero.
> 
> 
> subjectively
> Math works when :
> 
> the subject evaulates the object . 
> accuracy of value is directly related to depth of precision
> depth of precision is infinate
> subject determines accuracy through useful depth of precision.
> useful depth of precision is determined by the value
> of the subject to the object in relation to the subjects 
> awareness and intent.
> 
> objectivly
> math works when opposites are paired
> with a value being the cause
> cause is the nature of the opposites
> the value of the opposite depends
> on the levels of the opposing charge
> this is perpetual because the value is ever 
> changing into itself.
> 
> 
> 
> it is reasonable to believe change exists .
> 
> so, "value" is the infinate perpetual relationship between 
> subjective awareness , and an everchanging 
> infinate objective reality. 
> 
> or as RMP put it, Quality is the primary cause of reality, every last
> bit.
> and as you say case, it's not working to an end, it's all random, not
> chaotic but a randomly arranged hiearchy built rather pragmaticlly
> on what sticks together longer than other random arrangements
> given the nature of the value of the material..
> 
> That the only thing that makes Any sense is the eternal action of
> opposites. That "action" applies to all other orders of Reality like
> uncle Bob said. Both subject and object, plus it is the same action
> which results in The value between subject and object. That's why when
> pursued objectivly you chase your own tail.
> Subjectivly you get solopsism or theism. But when you value the "mean"
> pragmatism is useful In the MOQ method and then greater accuracy in
> perception and understanding is possible.
> I feel the rounding error paradox is the "proof" of the MOQ.
> It makes it solid..dare I say, a legitimate metaphysics.
> 
> The rounding error is the action of dynamic quality.
> Dynamic quality can not be defined
> It is infinate possiblity.
> To name it is to give it an assumed absolute value.
> Which does not exist.
> To give it an assumed absolute value decreases the Accuracy but allows
> it to be percieved.
> 
> Only when we make 1 static can 1 be useful- ie. assuming an absolute
> value of 1.
> When 1 is dynamic it can not be touched.
> 
> 
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