We're hoping to ship HTML->OpenGL texture relatively soon, like in a patch to Second Life in a couple months. I was afraid to ship an embedded Mozilla based on HEAD, since I don't understand Mozilla very well. It seems safer to me to ship the same code as the latest Firefox release. Do you think shipping a product based on HEAD would be OK?

I've back-ported your visual regression patch to the Firefox 1.0.3 codebase, and it works well. I've got it running on Windows XP. (If this would be useful to you, I can make diffs.)

Unfortunately, we need to have our application running full screen. I'm unsure if I can create an embedded Win32 mozilla instance that's totally "invisible", including error alerts, popups, etc.

I'm currently trying to back-port tetron's membuf code to the Firefox 1.0.3 branch, and make it compile under Windows. It's hard. :-)

James

[EMAIL PROTECTED] wrote:
Is there a reason you can't use HEAD? It's much better :-).

Using HEAD and the regression framework would be a reasonable
short-term solution. In six to twelve months we'll have a better
long-term solution based on Cairo and some version of tetron's membuf
code landed on the trunk.

Rob

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