Hi,
I only found a very old post on this topic, which was not clear enough
for me. So I hope you don't mind me posting the 'same' question again.
At the moment I am implementing multiplayer in my PONG! (the game)
extension. This is currently done with a 'normal' TCP socket.
The TCP socket tends to block up/slow down after sending quite a lot of
small packages, so I wanted to see if a UDP socket would hold up better.
The packages are at most 32 bytes of game-data, and will at the moment
be sent at an interval of 33ms.
As far as I could find on the net, there is no implementation of a UDP
transport available from javascript. The only post I found in this ng
explained a bit that one should register his own nsISocketProvider and
create that one when using CreateTransportOfType('my-socket-provider').
A detailed (c++) sample is attached there, but the writer of that code
already says in his post that it's not likely that the code will work as is.
Both this interface, and function are quite poorly documented, and to
make it even worse, I am a Delphi guy, and not quite familiar with C++.
Could anyone give me some help/directions on this?
Best regards,
Martijn Kooij
http://www.captaincaveman.nl
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