test "Martijn Kooij" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > Hi, > > I only found a very old post on this topic, which was not clear enough for > me. So I hope you don't mind me posting the 'same' question again. > > At the moment I am implementing multiplayer in my PONG! (the game) > extension. This is currently done with a 'normal' TCP socket. > The TCP socket tends to block up/slow down after sending quite a lot of > small packages, so I wanted to see if a UDP socket would hold up better. > The packages are at most 32 bytes of game-data, and will at the moment be > sent at an interval of 33ms. > > As far as I could find on the net, there is no implementation of a UDP > transport available from javascript. The only post I found in this ng > explained a bit that one should register his own nsISocketProvider and > create that one when using CreateTransportOfType('my-socket-provider'). > A detailed (c++) sample is attached there, but the writer of that code > already says in his post that it's not likely that the code will work as > is. > > Both this interface, and function are quite poorly documented, and to make > it even worse, I am a Delphi guy, and not quite familiar with C++. > > Could anyone give me some help/directions on this? > > Best regards, > Martijn Kooij > http://www.captaincaveman.nl
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