Oh, sorry all....

I was so aggressive to optimize the code. I will restore the old code.

but, Mather, I have question ...

>>>>> "M" == Mathew Hendry <[EMAIL PROTECTED]> writes:

    M> I got Takehiro's code working (the fp stack was out of order)
    M> but it seems to be slightly slower than the original. Here's
    M> the fixed code anyway - the main loop in quantize_xrpow

slow ????
umm,,,, What kind of architechture you use ?
if P6 (dynamic execution arch.), it stalls continuous fmul section.
if P5 or K6-2/III, it can't speed up by fxch pipeline hack.

Anyway, I am now replacing these asm routines into GOGO's more aggressive
code. 3DNow!/SSE will bring us a crazyly fast encoding.
--- 
Takehiro TOMINAGA // may the source be with you!
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