Hi,

On 31 July 2012 13:16, wahono sri <[email protected]> wrote:
>
> I read Graeme implements AggPas in FPGUI, what's the result Graeme?

I absolutely love AggPas. It is integrated into fpGUI, but is still
marked as experimental. To enable it, you simply need to specify a
compiler define, then recompile the fpGUI framework. It will then
replaces the current TfpgCanvas with an AggPas-enabled TfpgCanvas -
thus 100% backward compatible (not breaking any existing code was very
important to me). After the next fpGUI release, I'll enable AggPas as
the default Canvas class, and then build in support for the more
advanced AggPas features.

Here is a screenshot of one of my existing canvas demos, that I
extended with AggPas features.

  http://fpgui.sourceforge.net/images/full/fpgui_agg-powered.png

Some features demo'd in that screenshot:
  * dashed lines generator
  * outlined shapes
  * custom stare shape generator
  * gradient fills (to left, right, top, bottom and any angle inbetween)
  * rotated anti-aliased text
  * different TTF fonts used
  * sub-pixel anti-aliased line drawing showing 0.2 pixel width lines
to 10+ pixels width
  * arc drawing
  * different line end-caps & line connecting methods
  * alpha blending support
  * co-ordinate transformation & rotation

AggPas is a vector based drawing library, all features are implemented
in 100% Object Pascal code, so you get consistent look and features on
all platforms you run it on. It really is a brilliant piece of work.


-- 
Regards,
  - Graeme -


_______________________________________________
fpGUI - a cross-platform Free Pascal GUI toolkit
http://fpgui.sourceforge.net

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