> I absolutely love AggPas. It is integrated into fpGUI, but is still
> marked as experimental. To enable it, you simply need to specify a
> compiler define, then recompile the fpGUI framework. It will then
> replaces the current TfpgCanvas with an AggPas-enabled TfpgCanvas -
> thus 100% backward compatible (not breaking any existing code was very
> important to me). After the next fpGUI release, I'll enable AggPas as
> the default Canvas class, and then build in support for the more
> advanced AggPas features.

I see in your code of fpGUI is separated between GUI and OS, I'm sure
it isn't complicated to port to others platform.

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